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Candy Heist

Free puzzle browser game by nyxalium · released 2026-10-26

Candy Heist cover art
Play Candy Heist on itch.io

About Candy Heist

Candy Heist is a turn-based stealth puzzle from developer nyxalium, set on a Halloween street where every porch holds a bowl of treats and at least one homeowner who would rather you left it alone. Each level asks the same thing: gather all the candy and get back to the gate unseen. Nothing advances until you act, so you can study patrol routes and plan for as long as you like. Wind-up spiders are your main tool for creating an opening — send one rattling along the path to pull a homeowner away, then slip past. If someone turns to look at you, freeze inside your ghost costume until they lose interest. Twelve porches await, opening with a gentle introduction before mixing in patrols, noisy leaves, planters and a limited supply of decoys. Mistakes stay cheap: you can undo any move, even after you have been caught, and once you escape you can chase the target move counts. Keyboard, mouse and touch controls are all supported, best scores are saved on your device, and the music begins after your first input, with a sound toggle covering music and effects.

Quick facts

Developer
nyxalium
Genre
Puzzle
Price
Free
Platform
Web browser

Highlights

Who it is for: Players who enjoy calm, think-it-through stealth puzzles and want a cute Halloween browser game they can dip into.

Screenshots

Candy Heist screenshot 1Candy Heist screenshot 2Candy Heist screenshot 3

Questions about Candy Heist

Is Candy Heist free to play?

Yes. Candy Heist is a free browser game, so you can jump in and start playing without paying.

What controls does the game support?

You can play with a keyboard, a mouse or touch input.

How many levels are there?

There are twelve turn-based porches. The early ones ease you in, then later levels combine patrols, noisy leaves, planters and a limited number of decoys.

Can I undo a bad move?

Yes. You can undo any move, including after you have been captured.

What was it built with?

The developer lists TypeScript, Canvas 2D, Web Audio, Vite and tsc-rs, with OpenAI Codex used for coding and iteration. Art is drawn procedurally in code, the background music was generated with Suno, and short effects were synthesized with Web Audio.